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I Am The Boss, So Give Me A Cookie!
Joined: Jul 2008 Gender: Male Posts: 158 Location: Holy Terra Karma: 10
New SM Rules « Thread Started on Jul 13, 2008, 1:43pm »
well im coming up with some new rules for SM, basically based off of my chapter, with new commanders and command squads. and maybe il pota non-imperium human army here Rules coming when i find them
Found it. First One:The chapter Master coming at just over 500Pnts. pretty sure this is all correct, although i have now missplaced my "codex" :shifty:
Chapter Master: Markheial Lerroy. counts as Master for normal games. use special rules if allowed. WS BS S T W I A LD SV Pnts 5 5 4 4 3 5 3 10 2+ 175
Command Squad: * 1 sergeant and 9 marines: 300 Pnts. * All models are armed with Bolt pistol and CCW. * 1 Apothecary: +25 Pnts. * Company Standard Bearer with Chapter Banner: +50 Pnts * Company Champion * 1 Sergeant With Terminator Honours, Terminator Armour and a pair of Master Crafted Lightning Claws: +85 Pnts
I know you don't like warhammer, So you don't need to understand More coming:
2nd Company Master: Monte. WS BS S T W I A LD SV Pnts 5 5 4 4 3 5 3 10 3+ 105 Weapons: >Master Crafted Power Weapon: +30 Pnts >Master Crafted Bolt Pistol: +16 Pnts. >Combat shield, gives a 5+ Inv. save: +10 Pnts.
Command Squad:2nd Company. 1 sergeant and 9 Marines: 445 Pnts. All Marines have a Bolt Pistol and CCW. Sergeant has Terminator honours, Master Crafted Power Weapon: +40 Pnts. Each Marine has Terminator Honours and a Power Weapon: +25 Pnts each, total: +255 Pnts.
Transport: Rhino: 55 Pnts >Extra Armour +5 Pnts Total for 2nd Company Master Squad: 605 Pnts. Woo Terminator Honours, power weapons, very expensive! But not the most expensive so far! And i have one company left, i need to make more, but i lost my notes