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 New SM Rules
« Thread Started on Jul 13, 2008, 1:43pm »

well im coming up with some new rules for SM, basically based off of my chapter, with new commanders and command squads. and maybe il pota non-imperium human army here :D Rules coming when i find them :D

Found it. First One:The chapter Master coming at just over 500Pnts. pretty sure this is all correct, although i have now missplaced my "codex" :shifty:

Chapter Master:
Markheial Lerroy.
counts as Master for normal games. use special rules if allowed.
WS BS S T W I A LD SV Pnts
5 5 4 4 3 5 3 10 2+ 175

Weapons:
* Artificer armour: gives a 2+ save. +20 Pnts.
* Combat shield: gives a 5+ Inv. save. +10 Pnts.
* Master Crafted Storm Bolter: +20 Pnts.
* Master Crafted Thunder Hammer: +45 Pnts

Command Squad:
* 1 sergeant and 9 marines: 300 Pnts.
* All models are armed with Bolt pistol and CCW.
* 1 Apothecary: +25 Pnts.
* Company Standard Bearer with Chapter Banner: +50 Pnts
* Company Champion
* 1 Sergeant With Terminator Honours, Terminator Armour and a pair of Master Crafted Lightning Claws: +85 Pnts

Transport: Chapter Rhino: 80 Pnts.

* Extra Armour: +5 Pnts.
* Hunter-Killer Missile: +15 Pnts
* Pintle-mounted Storm Bolter: +10 Pnts.

Overall Price: 540 Pnts.

Next up: 1st company!
« Last Edit: Jul 13, 2008, 1:50pm by The Boss »Link to Post - Back to Top  IP: Logged

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 Re: New SM Rules
« Reply #1 on Jul 13, 2008, 1:54pm »

(by the way, you can double post if your doing something like i am :))
The 1st Company Master:

1st Company Master: Levian
WS BS S T W I A LD SV Pnts
5 5 4 4 3 5 3 10 2+ 155

Equipment
>Terminator Armour: +25 Pnts.
>Master Crafted Thunder Hammer: +45 Pnts
>Storm Shield: +10 Pnts.

Command Squad: Terminator Command Squad.

1 sergeant and 4 Terminators: 215 Pnts.
Sergeant has a Master Crafted Power Weapon +15 Pnts

Transport: Land Raider (1st Company).

Land Raider: 255 Pnts.
Extra Armour: +5 Pnts.

Overall cost of 1st Company Master Command Squad: 610 Pnts.
2nd company soon. (i have most of them on my computer, but a few i have not finished:P)
« Last Edit: Jul 13, 2008, 1:55pm by The Boss »Link to Post - Back to Top  IP: Logged

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 Re: New SM Rules
« Reply #2 on Jul 13, 2008, 5:24pm »

ok


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« Last Edit: Jul 13, 2008, 7:36pm by The Boss »Link to Post - Back to Top  IP: Logged

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 Re: New SM Rules
« Reply #3 on Jul 13, 2008, 7:43pm »


Jul 13, 2008, 5:24pm, A friend of the Boss wrote:
ok

I know you don't like warhammer, So you don't need to understand ;)
More coming:

2nd Company Master: Monte.
WS BS S T W I A LD SV Pnts
5 5 4 4 3 5 3 10 3+ 105
Weapons:
>Master Crafted Power Weapon: +30 Pnts
>Master Crafted Bolt Pistol: +16 Pnts.
>Combat shield, gives a 5+ Inv. save: +10 Pnts.

Command Squad:2nd Company.
1 sergeant and 9 Marines: 445 Pnts.
All Marines have a Bolt Pistol and CCW.
Sergeant has Terminator honours, Master Crafted Power Weapon: +40 Pnts.
Each Marine has Terminator Honours and a Power Weapon: +25 Pnts each, total: +255 Pnts.

Transport: Rhino: 55 Pnts
>Extra Armour +5 Pnts
Total for 2nd Company Master Squad: 605 Pnts.
Woo Terminator Honours, power weapons, very expensive! But not the most expensive so far! And i have one company left, i need to make more, but i lost my notes :(
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